Imaginatively Titled…
Following on from my exercise in creating as small a game as possible, I graduated to creating another arcade classic but adding a few twists and graphical enhancements and essentially making it a little bit of a remaster. ‘Space Rocks’ is basically Asteroids on steroids. Like a lot of remasters it has switchable graphics that go from an old-school, retro look, to a more modern interpretation. It also includes camera shake, bloom, and particle effects. It’s also endless; since I wanted to make a small game, it was actually less time consuming to use some procedural generation to create the levels (positions and counts of rocks, background etc.) than hand craft a set amount and have to provide some kind of ‘end’.
You can download and play the game here: https://pyman.itch.io/space-rocks
The mechanics include:
- Switchable Graphics (via spacebar)
- Endless play via procedurally generated levels
- Particle Effects
- Camera Shake
- A ‘teleport’ feature (usable once per level) that randomly moves the player to another part of the screen to get players out of sticky situations. When this happens, the player will be given a temporary shield as a grace period in case they teleport directly into a rock.
- Score counter
- Limited lives





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