Here’s a thing I bought recently. I’ve never been a collector, but recently felt a strange urge to acquire something for myself (and shelf) that had plenty of influence and meaning for me from my childhood, as well as having an influence on my career. Mike Singleton's Midwinter feels like the culmination of the innovative … Continue reading Midwinter
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Starcraft II – A Study in Balancing Asymmetrical Design
There is no such thing as a perfectly balanced game. Or at least so I’ve heard, from various sources. Thinking about it makes sense though; Chess, Go, and even Noughts and Crosses (Tic-Tac-Toe) for example, both rely on one player starting first, despite each player having precisely the same tools at their disposal, being restricted … Continue reading Starcraft II – A Study in Balancing Asymmetrical Design
Deathmatching John Romero
‘They say never meet your heroes, but shooting them in the face with a double-barrelled shotgun is probably a good way to break the ice.’ I’m paraphrasing slightly, but that comment by a friend on a recent Facebook post of mine basically summed up the events of last Saturday, and it was glorious. Last week … Continue reading Deathmatching John Romero
Quadratic Bezier Curve Demo
Quadratic Bezier Curve Demo by pyman I’m enjoying some of the maths that goes in to scripting and thought I’d branch out a bit by trying my hand at mathematically formed curves. I made this in GameMaker and you can play a demo of it in the link above. The code’s not actually too tricky … Continue reading Quadratic Bezier Curve Demo
New PC
Now I am become Death, the destroyer of 4K worlds
I have a new PC, and it's a little bit silly.
- i7 5930K CPU
- 32Gb RAM
- Two Nvidia Titan X graphics cards in SLI
- Intel 750 PCI-E hard drive
- Acer XB280HK 4K Monitor