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An Invert Look

The online blog of Simon Halliday

Category: Retro

I made Pong

Play my version of Pong on itch.io here One of those old discussions about scope came up recently at work, so I was interested to see how long it would take to make something in as small a scope as possible. So I made Pong, you can play it via the link above. It probably … Continue reading I made Pong →

Simon Halliday Game Design, Retro Leave a comment April 16, 2021April 19, 2021 4 Minutes

Dune II

The intended fantasy of a game can be pretty powerful. And sometimes that fantasy is something you didn't even know you wanted. I didn't always know that a game could make me feel like a powerful general, able to conquer their enemies with not just fast fingers but fast thinking. But in 1992, huddled around … Continue reading Dune II →

Simon Halliday Retro, Reviews Leave a comment April 29, 2015April 19, 2021 7 Minutes

Recent Posts

  • I made Pong April 16, 2021
  • Midwinter March 25, 2021
  • Modelling in Game Design March 25, 2021
  • Starcraft II – A Study in Balancing Asymmetrical Design September 4, 2019
  • Deathmatching John Romero February 12, 2018
  • Quadratic Bezier Curve Demo February 15, 2017
  • New PC September 29, 2015
  • Dune II April 29, 2015
  • Elite: Dangerous January 17, 2015
  • World of Lorecraft November 6, 2014
  • Rome II October 21, 2014
  • Middle Earth: Shadow of Mordor October 19, 2014
  • Quake Live October 18, 2014
  • Meditative Gaming January 19, 2014
  • Jagged Alliance – Back in Action February 23, 2013
  • An Ode to EVE February 19, 2012
  • Amnesia: The Dark Descent May 18, 2011
  • The Future of Virtual Economies and MMORPGs June 15, 2007
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