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An Invert Look

The online blog of Simon Halliday

Category: Game Design

I made Pong

Play my version of Pong on itch.io here One of those old discussions about scope came up recently at work, so I was interested to see how long it would take to make something in as small a scope as possible. So I made Pong, you can play it via the link above. It probably … Continue reading I made Pong →

Simon Halliday Game Design, Retro Leave a comment April 16, 2021April 19, 2021 4 Minutes

Modelling in Game Design

No, not 3D modelling, and no not catwalk modelling either. But rather the way in which we represent intellectual property, narrative themes, and real world roles in games. Modelling therefore, in the context of game design from here-on refers to how a game implements the themes and actions of the original narrative or real world … Continue reading Modelling in Game Design →

Simon Halliday Game Design Leave a comment March 25, 2021April 11, 2021 7 Minutes

Recent Posts

  • I made Pong April 16, 2021
  • Midwinter March 25, 2021
  • Modelling in Game Design March 25, 2021
  • Starcraft II – A Study in Balancing Asymmetrical Design September 4, 2019
  • Deathmatching John Romero February 12, 2018
  • Quadratic Bezier Curve Demo February 15, 2017
  • New PC September 29, 2015
  • Dune II April 29, 2015
  • Elite: Dangerous January 17, 2015
  • World of Lorecraft November 6, 2014
  • Rome II October 21, 2014
  • Middle Earth: Shadow of Mordor October 19, 2014
  • Quake Live October 18, 2014
  • Meditative Gaming January 19, 2014
  • Jagged Alliance – Back in Action February 23, 2013
  • An Ode to EVE February 19, 2012
  • Amnesia: The Dark Descent May 18, 2011
  • The Future of Virtual Economies and MMORPGs June 15, 2007
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