Starcraft II – A Study in Balancing Asymmetrical Design

There is no such thing as a perfectly balanced game. Or at least so I’ve heard, from various sources. Thinking about it makes sense though; Chess, Go, and even Noughts and Crosses (Tic-Tac-Toe) for example, both rely on one player starting first, despite each player having precisely the same tools at their disposal, being restricted … Continue reading Starcraft II – A Study in Balancing Asymmetrical Design